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I'M
Yago hubner.

DESIGNER & CREATOR

HELLO, I'M YAGO! I HAVE A BACHELOR'S DEGREE IN GAME DESIGN AND GRAPHIC DESIGN. ON THIS SITE YOU WILL FIND MY ACADEMIC, PROFESSIONAL AND SOME OF THE WORKS I DID FOR FUN.

MY PORTFOLIO IS DIVIDED IN FOUR SECTIONS: GAME AND GRAPHIC AND WEB DESIGN, MARKETING AND 3D. FEEL FREE TO EXPLORE THEM.

DOWN BELOW YOU'LL FIND MY CV. JUST CLICK TO DOWNLOAD IT!

01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

OFFICE

95%

ILLUSTRATOR

90%

AUTODESK MAYA

65%

PHOTOSHOP

95%

PREMIERE

80%

INDESIGN

75%

#C

50%

PROFESSIONAL 

02 PORTFOLIO

MY LATEST WORK. SEE MORE >

03 Experience

2024-PRESENT

MCS Consult GmbH

Branding, Marketing & Social Media Specialist

At MCS-Consult, my role was to support the creation of its second brand, "MCS Consult Events," focused on motorbike tours. During this process, we developed the entire brand identity and established its presence on social media platforms such as LinkedIn and Instagram.
In addition, we are currently working on a new brand identity and website for MCS-Consult to better align with its mission. This part of the project is still in progress and is scheduled for completion by 2026.

Company Website​​

2021-2025

omniIT GmbH

Marketing Manager, Junior Marketing Manager, Marketing Specialist
omniIT GmbH is a company specialized in IT services for the German and European markets, with a focus on delivering security and cloud solutions to companies of all sizes and industries. During my four and a half years working there, I was able to grow significantly in the areas of marketing and branding, managing the company's relationship with the external world.
Over these years, I developed websites, landing pages, and advertisements; managed social media and marketing campaigns; and created documents and videos that helped position the company in the European market and shape how it presented itself globally. 

Company Website

2016-2018

ESCAPE HOTEL

Graphic Designer and Game Master

More than two years of experience as Game Master at Escape Hotel (April 2016 - October 2018). There I was responsible for monitoring the Games of the company and balancing the game mechanics according to the players' skills. I also corrected the game scripts, made soundtrack adjustments, and created material for the games, such as graphic and digital content.

Company Website

2017

TCC - BACKSTORY STUDIO

Creative Director

Backstory Studio was a company created for an Undergraduate Thesis. It was a 7 people studio that developed the game Angkor. To see our work click here! For this project I was the Creative Director, which included working on the game concepts and the game environment. In addition I created some 3D models. The project was evaluated by a board and is now showcased at the University library.

2014

MOONLIGHT

Game Designer

This is where everything began, my first game called "Kogan". It's a board game that I planned to be an "only strategy" game. It was designed to be played without any elements of "luck", like dices etc. I created all the rules by myself and my colleagues were responsible for the game art. Personally I love this project a lot and I also really enjoy to play it. The current version is in Portuguese, but it will be translated soon. My plan is to publish it someday because I think that it has a lot of potential. You can find more details by clicking on this link.

2016

FUN RISING

Creative Director and Game Designer

Fun Rising was the studio that developed "Pedacinho de Terra". The game is designed for smartphones and tablets and its target is the Golden Age generation (elderly people). It encouraged them to leave their homes and enjoy the city's green areas. The focus was to develop something that will awaken interest and introduce the users to new technologies in a friendly and intuitive way. You can find out more by clicking here!

PORTFOLIO
EXPERIENCEO
CONTACT
CONTACT

Feel free to drop me an e-mail or send me a message over LinkedIn. I’d love to hear from you.

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Yago Hübner LinkedIn Profile

Tel: +49 175 9003844

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