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"Angkor"

Angkor is a game that was developed as a final paper for my graduation in Game Design. The problematic and proposal of the game is to remove the narrative centered on only one protagonist character, as we see in several narrative structures. The "Walk Simulator" game consists in controlling four characters who need to survive the winter in an isolated desert oasis. The player will control a diferent character for each day of the game, using their abilities to collect resources and survive. We tried to show that each character had their own perception of world and their own customs. To reach a good game flow it is necessary for each citizen to help each other to solve their problems.

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